The mean for the longest time recorded in playingonline game is 5.79 hours (5.12), with a maximum score of 82 hours. The primary goal of the LinGo Play Indonesian language learning app to make learning foreign languages such as Indonesian language experience of a lifetime. The app leverages online game and an interactive user-interface to make the app fun. As a learner, you will get a chance to open your doors to new topics. Leaderboards in the app motivate students to compete against each other and win rewards. There are limitations of the Indonesian Online Game Addiction Questionnaire.
The Indonesian learning app LinGo Play keeps you motivated no matter what. Try the language learning app and enjoy learning Indonesian online while you have lots of fun. Almost half of users play every day, and 1/5th play from 4 to 6 times a week, spending on average 30 to 60 minutes playing each time. This application asked us to join with another users to develop real-life language skill through games called “spy” and videos. Master, play and learn Indonesian language online for free with LinGo Play. LinGo Play encourages learners excited about learning Indonesian online quickly and efficiently.
Indonesian slot gacor mudah menang games – this Indonesian spelling section at present offers five exercises for spelling everyday Bahasa Indonesia words; colors, two animal vocabulary activities and two general vocab games. These quizzes are some of the most fun Indonesian practice games on this website, and possibly the most appealing to kids. Indonesian a member of the Austronesian language family is the national language of Indonesia.
We are aware that online game addiction measures have been previously constructed –. But, there have been no previous research that attempt to construct an online game addiction measure that is specific to the context of Indonesian children and adolescents. Cultural context is important to consider as different cultures would have different expressions of psychological problems , . Then, the newly developed measure’s psychometric properties will be examined. We will also attempt to construct a cut-off score to provide an estimate of mild addiction and addiction category. Online Video Games are media applications that have been very popular in the community.
However, much work is needed before it can be used as a clinical instrument. The descriptive results of the validation sample are shown in Table 1. The mean of the online game addiction scale for the online gamers is 14.23 (4.81).
Furthermore, the measure is to be answered according to the condition of the last six months. The items are to be answered on 5 points Likert Scale, ranging from Never to Very Often. The participants are instructed to think about the frequency they did the activities described on the items, according to the last six months. According to Newzoo, less than 15% of Indonesians understand English.
Mobile games make up the majority of the revenues, with a 52% revenue share in 2015. There are lots of free application learning on your phone to learn languages especially Indonesian language . You can learn with free and save your time with these application on your smartphone. Mobile and tablet games for Indonesian – there are several games with audio on our Indonesian for mobile pages, including colors, numbers, phrases, animals, vocabulary. If you come to this site with a mobile device you will be automatically redirected to this page. For learning more words in Indonesian, the student can visit our Indonesian vocabulary lists pages, all of which include accompanying audio.
Platforms have four hours to take action on “urgent” removal requests, or 24 hours in the case of any other content. Results confirm that pathological gaming can be measured reliably, that the construct demonstrates validity, and that it is not simply isomorphic with a high amount of play. The research participants are school students from several schools in Manado, Medan, Pontianak, and Yogyakarta.
Due to various factors, most new Indonesian video game studios do not stay in business for longer than five years. There have been several local mobile game hits, including incremental game Tahu Bulat in 2017. The Ministry of Trade has budgeted US$2.1 million in 2015 to prepare a roadmap and support the gaming industry.